Watching my kids play World of Warcraft in 2005, I had a moment of clarity about video games and learning. At root WoW is a Learning Management System (LMS) with Orcs and dragons in the presentation layer. But grokking that potential and translating it into improved outcomes in school is a huge leap.
Connecting developmental psychology, brain science, and play is critical to seeing the whole picture. The Game Believes In You does just that.
Ten years ago, after reading Jim Gee’s What Videogames Have to Teach Us About Literacy and Learning , Raph Kosters A Theory of Fun for Game Design, Katie Salen and Eric Zimmerman’s Rules of Play, and Steven Johnson’s Everything Bad is Good For You I had exhausted the canon of the early aughts.
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My guess is that if you are in the office today you aren’t all that busy. So take 7 minutes and watch this great little video, particularly if you are skeptic about video games and learning.
In
There are bad ideas that become iconic for every era because they were popular fads. Pet Rocks, the Pacer, Supply Side Economics, and .com groceries all come to mind.
My 17 year old son is in the other room using a kayak paddle with chain saws attached at either end to slice zombies in half. I’m sitting here minding my own business when out of the blue he says “Dad, this game is great for teaching time management skills.”
I’ll be reviewing the findings of the white paper I wrote for SIIA on
What is good product development? The answer is deceptively simple to answer and devilishly difficult to pull off. Basically people want three things – better, faster, cheaper. All the complicated analysis in the world boils down to these three fundamentals. Get them right and your odds of success go way up.
Ed Note: One of my favorite thinkers and practitioners on engaging kids deeply with Math and Science is