I’ll be reviewing the findings of the white paper I wrote for SIIA on Best Practices for Implementing Games & Simulations in the Classroom today at 4 ET (corrected). The webinar and the paper are free.
We interviewed teachers, administrators, and vendors who have successfully implemented edugames and distilled the lessons they learned about how to sell the idea, how to prepare, and classroom management issues. It is a very practical hands on look at this arena and has implications for educators and people designing edugames.
The webinar is part of EdWeb’s lively Game Based Learning Community (500+ members). It is the first in a series of webinars with luminaries like Jim Bower, Chris Dede, and Dan Norton.




What is good product development? The answer is deceptively simple to answer and devilishly difficult to pull off. Basically people want three things – better, faster, cheaper. All the complicated analysis in the world boils down to these three fundamentals. Get them right and your odds of success go way up.
What are the missing skills needed in education publishing to create 21st Century products for 21st Century learners? I penned a thought experiment for
A fresh batch of piping hot links that may be of interest to those in educational materials.
What is the best way to break into education publishing? If you are young and starting out what launching pads set you up well for a career in the world of instructional materials and software?
How do you find a job in education publishing or technology?