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Articles Posted in virtual worlds

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Club Penguin Misses Goal – Shocker?

Kid’s virtual world Club Penguin has fallen short of the high-flying projections made when Disney purchased them 3 years ago. Read this New York Times piece from today for the details. I can’t say I’m surprised by the result. CP always seemed thin on the engagement side – dress your…

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Lets Drop the Word Virtual

Virtual Reality and Education have a long and checkered history. On-line worlds give students opportunities to experience things that would be too expensive, too dangerous, or too time consuming in the “real” world. It allows us to distill an experience into it’s essence while allowing learners to be active agents…

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Virtual Worlds = Real Learning

Does real learning happen in virtual worlds? Cable in the Classroom Magazine published an article I wrote on this topic in their March issue. The premise is: “There have always been scientific concepts our children should experience that are too dangerous, too expensive, or too time-consuming for school. For these…

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Web 2.0 Education Marketing – Part 1

Education marketers have been slow to adopt wikis, blogs, social networks, and virtual worlds. There are valid reasons for this (see below), but it is time for us as an industry to begin embracing these tools. In this series I’m going to explore the industry context, the gestalt, and some…

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Games And Virtual Worlds for Education Forum

Technology & Learning On-Line has launched a set of forums on education technology issues. For some odd reason they selected me to moderate the Games and Virtual Worlds Forum. As the graphic shows teaching and learning is about a conversation, so lets get one going over there. MaestroC got the…

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