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Libraries – From Storehouse to Studio

Videogames in the Library? Wouldn’t installing a Wii or an xBox bring a lot of unruly teenagers into a refuge of quiet and intellect? It turns out that putting computer games in a library brings in a huge wave of new patrons and dramatically increases circulation – of books! Two…

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Lets Drop the Word Virtual

Virtual Reality and Education have a long and checkered history. On-line worlds give students opportunities to experience things that would be too expensive, too dangerous, or too time consuming in the “real” world. It allows us to distill an experience into it’s essence while allowing learners to be active agents…

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Why Should We Care About Educational Videogames and Simulations?

Ed Note: Are video games and simulations essential learning tools for the 21st Century? Guest Blogger NT Etuk responds to my post about Ethics in the first of two posts on this topic. By NT Etuk – CEO and Co-Founder, Tabula Digita. Video games and simulations are among the most…

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New Education Technology – Disfunction Junction

Students and Educators might as well live on different planets when it comes to social media, blogs, and other Web 2.0 technologies. The educators are making fear based decisions because the new technologies are unfamiliar to them. The students are too busy figuring out how it all works to bother…

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Textbooks vs. Education Technology – Clash of Paradigms

The worlds of textbook publishers and education technology companies are colliding. The market is driving this convergence – schools have had technology around long enough that they have figured out how it can integrate in with existing practices. Yet the list of successful educational products that blend print and technology…

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