Articles Tagged with videogames

IMG_4955.jpgI’ll be reviewing the findings of the white paper I wrote for SIIA on Best Practices for Implementing Games & Simulations in the Classroom today at 4 ET (corrected). The webinar and the paper are free.

We interviewed teachers, administrators, and vendors who have successfully implemented edugames and distilled the lessons they learned about how to sell the idea, how to prepare, and classroom management issues. It is a very practical hands on look at this arena and has implications for educators and people designing edugames.

The webinar is part of EdWeb’s lively Game Based Learning Community (500+ members). It is the first in a series of webinars with luminaries like Jim Bower, Chris Dede, and Dan Norton.

Today’s hotlinks include Pearson’s take on publishing for the iPad, designing playful experiences, the coolest marketing program I’ve seen in a while, a new augmented reality game to promote social change in Africa, and Photoshop disasters.

John Makinson of Pearson Penguin gave an interesting talk on the future of publishing in an iPad world. Textbook publishers take note – he specifically cites one as part of his examples. This isn’t just for Penguin.

Pearson gets it – mostly. But they can’t escape the book metaphor. Essentially this is the sidescroller stage of evolution. Beyond Pong, but no further than Mario Brothers. Do something interactive, flip a “page.” 3D, embedded social connections (“who else in the world is looking at this page that i could talk too…”) etc. is still in the future and will require some radically different ways of constructing and navigating content. Hopefully they are working on that in the back of the back room. Hat tip to personanondata.

Jessica Hagy - IndexedTechnology & Learning On-Line has launched a set of forums on education technology issues. For some odd reason they selected me to moderate the Games and Virtual Worlds Forum. As the graphic shows teaching and learning is about a conversation, so lets get one going over there.

MaestroC got the ball rolling by stating that Second Life is the best platform and that games for education are a fad. Agree, disagree, keep it polite and lets all learn together. See my response on the forum and ad your own!

There is also a quick poll on which kind of game player you are. Several years ago Richard Bartle articulated the four primary styles of game play and a theory about how to balance them. Take the poll and see where you fit with your peers.