Articles Tagged with John Rice

4567uetudthjgfjhgIn “Four years into the ebook revolution: things we know and things we don’t know” Mike Shatzkin does a great job of summarizing the state of the trade publishing business. Education Publishers take note – this is your future.

In “Predicting Player Behavior and How Zynga Profits From Data Analysis” John Rice picks apart the Wall St. Journal’s article (paywall) with an eye to education. Talk about data driven business models is all the rage in EdTech – this is what it really looks like. Money quote:

“We feel that a purely data-driven approach has significant promise for creating accurate predictive models of player behavior in games without the difficulties associated with earlier modeling techniques.”

Stephen Coller at the Gates Foundation has a new blog Forking Education about their open source work on the Shared Learning Infrastructure (SLI), the Learning Resources Metadata Initiative (LRMI), and Learning Maps among other things. I’m not sure if the title is meant to evoke poking a fork to stir things up or if it is a bad pun.

458233_buns_and_other_festive_treatsPiping hot education related blog topics served here! The debate over formative assessment, the top 10 sites for educational games, crowd-sourcing the next great novel, controversy around Microsoft’s new ads, the relationship between quality and advertising, and a hilarious spoof of Politicians all get the nod this week.

Education Week has a very interesting article about Formative Assessment. Given the burgeoning mantra that formative assessment makes the biggest difference in outcomes it is revealing to see how little consensus there is on what it really is. Is it a practice or is it a product?

John Rice has a list of the top 10 sites for free EduGames. It is worth a peek and linking through to get a sense of what kids are actually playing. This should dispel the myth that EduGames need to rival commercial games in graphics and sound. What matters most is fun game play.

88091_star_light_rail_transitIn Japan novels are serialized for cell phone delivery and published as dead tree editions only after they are hits. John Rice has a great post on on this at his Educational Games Research blog.

While this works because of Japan’s rather unique commuting environment the central point that any reading helps build fluency is well taken. Here is the money quote:

“It boils down to literacy events in the life of a child. The exposure to text, in whatever venue, increases the reading and writing skills of children. If children read a book, a comic book, or the story line in a videogame, they are reading. And that makes all the difference.”

This novel approach hits on two interesting themes. First, it takes advantage of the new format rather than trying to shoehorn the old way of doing things into the new platform. Publishers have worked hard to recreate the book experience on-line with very limited success. I would argue that this innovation is the reverse – making an on-line experience into a book, which is why it works.