Education Publishing - Print Vs. Technology III
Textbook publishers have a checkered history with developing technology products - which I’ve already commented on here and here.
Yesterday Richard Carey sent me a link to Rockets, Cars, and Gardens, which does a very elegant job of explaining different software development paradigms.
One of the concepts that jumped out at me is the idea of developing products in a portfolio model. To quote:

“...the portfolio model is like firing a swarm of rockets and hoping one hits. The company greenlights a large number of projects, funds them fully and hopes that one of them will blossom into a success. In return for spending more money, you rarely have to wait until version 3.0 to observe success.”
This is the approach textbook publishers take with most supplemental products. Since it is hard to predict exactly what the market wants they throw a lot out of books there and make money off the winners.
This works swell in a market where your costs and design questions are known and well developed, like printing textbooks (or music in the article). You know what it costs to print a book of a certain length on a given paper stock. Its a given that it will have a table of contents, a teacher’s edition, and other standard elements.
With software almost none of those questions is known in advance. It is much harder to know exactly what is going to be needed - which would make an even stronger case for the kind of portfolio model the publishers are already using for print products.
The opposite usually happens. Software is seen as higher risk than print because of all the unknowns, so publishers only greenlight one or two projects at a time. When they do this they then go on to make additional problems for themselves by under funding or over funding the projects.
1. They fund it like a book - which isn’t nearly enough when you have so many unknowns to resolve. To the print folks it looks like the techies are just flailing around and doing a lot of analysis, but that is only because in the print world so many questions have rock solid answers in advance. The techies are actually working to best practices but have a hard time convincing the print folks of this.
2. They fund it like a war - it becomes the “mother of” all software projects. This drags development out, ratchets up costs, and ultimately means you are very distant from your customer’s needs. Eventually someone sane comes along and kills the whole thing leaving a bad taste in everyones mouth about technology.
What would be interesting to see is if a publisher had the stomach to take the funding they were doing on one mega project and spread it around on 20 small projects with the idea that they are going to kill at least 15 of them before they launch.
What is odd is that they already know and love this approach - its just that the costs and unknowns associated with software spook them into forgetting it.
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Homing is the foundation skill for the 21st Century. Homing is the ability to circle in on key information, untangle it, filter it, order it, and ultimately make sense of it.
But - assuming that kids can read and compute and do some independent thinking we still have a problem with the 21 Century Skills. Developing skills is contingent on access to the content to use the skills. If I want to be a lawyer but I have no access to law books or courtrooms I can’t develop the skills. If algebra is important to me but I haven’t mastered basic math I’ll be lost.
Virtual Worlds and Video Games for Education are getting a lot of press these days. With all the hoopla it helps to bring a little perspective to where we are in the development of this new market. It is feeling a lot like the web in 1997 and perhaps we can take some lessons from that era to help us make sense of today’s emerging opportunities.
7. Selling Picks and Shovels - The big winners last time were those who sold the tools. For educational virtual worlds the toolsets are changing quickly and reducing the cost of entry. There are several that can be used for educational tools and Richard Carey has done a nice job of
Will Richardson over at
Yesterday
With a 16 year old son headed off to university in a couple of years I’m sensitive to the rapidly rising costs of higher education and the portion that textbooks represent. But I also think it is disingenuous to point at books as a major cause of this inflation. Students spend about 5% of their budgets on books, and the total is declining 1.8% this year. Compare this with the market for electronics where students spend twice as much and it is increasing at 25% per year. Was this topic worthy of a NYT Op-Ed?
The average cost per title will be far below the numbers Granof cites. Lets use Granof’s own numbers to make this point. Averaging the prices he cites a book would cost $150. At the stated budget of $900/semester that means students are only buying 6 books a semester. That is a pretty light load. Students have to be buying lots of used-books to live within that budget.
But I also think there is a fair amount of common sense to the concept that re-creating the book experience on-line is a dumb idea and most students agree. This is a sign that their education is working for them. Books do what they do best and they have been refined for their purpose over several hundred years. Technology should be harnessed for what it does best (simulations, large scale number crunching, productivity tools, communication) not doing the functional equivalent of putting plays on early television.
After two years of working on a master’s degree the information available is 2.75 times what was available at the start (through the miracle of compounding). What exactly does a “Master’s” degree mean anymore? It used to mean that you had read, discussed, and internalized the canon of a subject area. You literally mastered it. This is impossible today.
Lee Wilson has spent two decades in the education business at Apple, Chancery, Pearson, and Harcourt.
He consults on strategy, marketing, and sales issues for technology and print publishers.